Every round you can take major actions, such as attack, climbing and so on. Also you can take minor actions, such as movement, speech or lookout.
Standard setup of actions for a character is:
1 major action per round;
4 minor actions per round;
Some backgrounds, classes and roles provide additional "fixed" actions. For example, if character is able to move more swiftly - they will get an additional minor action fixed as "Move", thus they will not able to spend it to any other type of minor action.
Most of the actions can be modified by doing them in certain way. This will spend one more minor action while doing that.
List of major action examples:
Action | Commentary |
---|---|
Martial attack | A sharp (or blunt) danger in your hand's reach |
Distant attack | Focused on your surroundings, feel the wind |
Cast a spell | Concentrate on powers you toy with |
Open a lock | Hear a pin, feel it move, watch your fingers |
Climb | Shift your body and try to not look down too much |
Actively hide | Pause, catch your breath, soften your steps, whisk |
First aid | Access what the damage is, help to feel better |
Major help | Sometimes your friends need a helping hand |
List of minor action examples:
Action | Description |
---|---|
Move | Rush or casual stroll - your body knows how it works |
Jump | You just push the ground from yourself |
Speak clearly | A word or two is free, but you need to be understood |
Use an item | Interface with stuff that is meant to be interfaced |
Take cover | Don't just stand there, take a better position |
Drop/get item | You just grab it or let go of it, no sweat |
Minor help | Sometimes your friends need a helping hand |
List of modifying action examples:
...while... | Description |
---|---|
...being stealthy | You need to be a lot less noticable while doing it |
...concentrating | Multitasking is a difficult skill, you need to be aware |
...applying force | More power equals higher damage |
...bracing | Land your impact, hold the ground, watch your step |