Minor actions

Any action is considered to be a "minor one" if it can be done without giving a second thought about it, not requiring character's full attention to every small detail of task at hands.

Move

Allow the character to navigate the environment, whether on a battlefield, in a dungeon, or across a landscape. This action is fundamental for positioning and strategic movement.

Interact

Enables the character to engage with objects or environmental features, such as opening doors, picking up items, or activating mechanisms. This action facilitates exploration and problem-solving.

Communicate

Permits the character to issue commands to allies, coordinate strategies, or engage in social interactions like bartering. This fosters teamwork and tactical planning.

Observe

Allows the character to quickly scan the environment for details, detect hidden threats, or identify opportunities. This action enhances situational awareness and tactical advantages.

Sneak

Allows a character to move or interact quietly and avoid detection. It can be used to gain strategic advantages by remaining hidden or reducing the likelihood of being noticed.

Aid

Allows a character to assist an ally, providing support in various forms such as collaborating, boosting, or offering morale support.

Ready

Lets the character prepare for a future event, such as setting a trap, waiting for an enemy, or priming a spell. This action adds strategic depth by allowing anticipation of upcoming challenges.

Taunt

Allows character to provoke an enemy for action.